Hi, I am Andrei Bazzaev and I specialize in Graphics Programming in custom Cross-Platform Engines!

I specialize in DX12 and have experience with UE5, PS5 AGC, OpenGL, ray tracers, path tracers, and game engine tools.

Check out my CV!


A cross-platform (PC, PS5) game and a custom engine that supports path-tracing (DXR, PSR)...

A Top-Down Action Game Prototype Made in a Custom Engine...

A small game, made to learn OpenGL features...

A Top-Down Action Game Made in a cross-platform (PC, PS5) custom engine...

A software rasterizer made in Rust during a masterclass...

An indie platformer, made in a multidisciplinary team with UE5. I was responsible for parts of gameplay, visuals and tools...

A custom cross-platform engine for racing games created by a team of programmers, in which I was responsible for DX12 Graphics...

A Raytracer, I made during my first year at university...

Some games, which I was remaking as a part of a university assignment...

About this Portfolio

Welcome to my portfolio website! I'm Andrei Bazzaev, a game developer and graphics programmer. Check out my projects and other parts of my portfolio to see my skills and experience.

I'm currently seeking an internship, so feel free to contact me with any opportunities. Thank you for visiting!

SOCIAL

LinkedIn

Shadertoy

Itch.io

GitHub

Email: bazz0205@gmail.com

Phone: +31615426315

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