Goal:
Create a cross-platform (PC, PS5) custom engine for a Monkey Ball successor game. The engine should support path-tracing as well as custom physics and a level editor.
Time Bounds:
1 year
Team Size:
11 programmers, 3 graphics programmers, one DX12 programmer.
My Role:
Graphics Programmer
Steam Link:
My Contribution:
About this Portfolio
Welcome to my portfolio website! I'm Andrei Bazzaev, a game developer and graphics programmer. Check out my projects and other parts of my portfolio to see my skills and experience.
I'm currently seeking an internship, so feel free to contact me with any opportunities. Thank you for visiting!
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