Goal:
Make a Cross-Platform (PC & PS5) Engine for Racing Games from the Ground Base in C++
Time Bounds:
16 weeks
Team Size:
5 people for the first 8 weeks, 7 people for the last 8 weeks. 2 graphics programmers, 1 DX12 programmer.
My Role:
I was the only Windows DX12 Graphics programmer
My Contibution:
Separation of Game Projects from the Engine
My Contibution:
Multiple Car Lights with Shadow Mapping
Levels Loading Unloading
PBR
UI
Editable cross-platform UI
Menu Navigation for PC + PS5
Culling Based on the GLTF's Mesh Separation
AABB creation and Updating for Meshes
Checks With Camera's View Frustum
Animated Particles Spawned Based on the Shadow Map Rendered from the Top
Inspired by the Rain effect from "Remember Me"
About this Portfolio
Welcome to my portfolio website! I'm Andrei Bazzaev, a game developer and graphics programmer. Check out my projects and other parts of my portfolio to see my skills and experience.
I'm currently seeking an internship, so feel free to contact me with any opportunities. Thank you for visiting!
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