Carrr Engine

PROJECT SUMMARY

Goal:

Make a Cross-Platform (PC & PS5) Engine for Racing Games from the Ground Base in C++

Time Bounds:

16 weeks

Team Size:

5 people for the first 8 weeks, 7 people for the last 8 weeks. 2 graphics programmers, 1 DX12 programmer.

My Role:

I was the only Windows DX12 Graphics programmer

My Contibution:

My Contibution:

Tech Demo Windows
  • Multiple Car Lights with Shadow Mapping
  • Levels Loading Unloading
  • PBR
  • UI
Shadow Mapping For Multiple Custom Lights
Custom UI, Menus and Numbers
  • Editable cross-platform UI
  • Menu Navigation for PC + PS5
Physically Based Rendering + Skybox
Messh Based Frustum Culling for Optimization
  • Culling Based on the GLTF's Mesh Separation
  • AABB creation and Updating for Meshes
  • Checks With Camera's View Frustum
Rain Splashes Effect
  • Animated Particles Spawned Based on the Shadow Map Rendered from the Top
  • Inspired by the Rain effect from "Remember Me"

About this Portfolio

Welcome to my portfolio website! I'm Andrei Bazzaev, a game developer and graphics programmer. Check out my projects and other parts of my portfolio to see my skills and experience.

I'm currently seeking an internship, so feel free to contact me with any opportunities. Thank you for visiting!

SOCIAL

LinkedIn

Shadertoy

Itch.io

GitHub

Email: bazz0205@gmail.com

Phone: +31615426315

NEWSLETTER


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