Goal:
Make a CPU Raytracer.
Project Started:
Winter 2021
Time Bounds:
8 weeks
Team Size:
Solo project
Implemented Features:
Simple Geometry rendering
Scene Manager
Multiple Lights Support
Rotation, Scale, and Translation for Geometry
Soft Shadows
Textures Support
Skybox
Reflections
Refractions with
SIMD
BVH
Depth of Field
Multithreading
Gallery:










224 000 spheres in 4 sphere flakes on the left rendered with a help of BVH.
About this Portfolio
Welcome to my portfolio website! I'm Andrei Bazzaev, a game developer and graphics programmer. Check out my projects and other parts of my portfolio to see my skills and experience.
I'm currently seeking an internship, so feel free to contact me with any opportunities. Thank you for visiting!
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