Raytracer

PROJECT SUMMARY

Goal:

Make a CPU Raytracer.

Project Started:

Winter 2021

Time Bounds:

8 weeks

Team Size:

Solo project

Implemented Features:

  • Simple Geometry rendering
  • Scene Manager
  • Multiple Lights Support
  • Rotation, Scale, and Translation for Geometry
  • Soft Shadows
  • Textures Support
  • Skybox
  • Reflections
  • Refractions with
  • SIMD
  • BVH
  • Depth of Field
  • Multithreading

Gallery:


224 000 spheres in 4 sphere flakes on the left rendered with a help of BVH.


About this Portfolio

Welcome to my portfolio website! I'm Andrei Bazzaev, a game developer and graphics programmer. Check out my projects and other parts of my portfolio to see my skills and experience.

I'm currently seeking an internship, so feel free to contact me with any opportunities. Thank you for visiting!

SOCIAL

LinkedIn

Shadertoy

Itch.io

GitHub

Email: bazz0205@gmail.com

Phone: +31615426315

NEWSLETTER


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