Procedural generation is always fun so here are some small examples ;)
Procedural texture generation, which I made in C++ while experimenting with Perlin Noise.

Another texture generation for enemy sprites, earth, and clouds which I made in C++ also with Perlin Noise.
Gauntlet-like Dungeon generation for my university project inspired by Gauntlet.

About this Portfolio
Welcome to my portfolio website! I'm Andrei Bazzaev, a game developer and graphics programmer. Check out my projects and other parts of my portfolio to see my skills and experience.
I'm currently seeking an internship, so feel free to contact me with any opportunities. Thank you for visiting!
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