Goal:
Make a 2D game for a university intake in C++ from a template, which has image drawing on the screen.
Time Bounds:
5 weeks
Team Size:
Solo project
Game Summary:
At the end of the project, I had a ~1h long post-apocalyptic story game with combat, chase mechanics, scenes, companions, and 2 bosses.
Game Link:
Implemented Features:
Map Editor
Different Enemies With AI, which Can Complete Mazes
Progression Manager
Video Player for Cutscenes
Scene Manager for In-game scenes
Melee Combat, Shooting, Other Combet Options
Sounds and Music
Dialogues and Notes
Visual Effects like Snow / Blood Trails, Day / Evening Look in the Same Locations
Boss fights
Companions
Interactable Environment Pieces (Breakable Glass, Land Mines, Crates, Holes in Ice)
Gallery:
Some moments from the game
Tools Demonstration
Enemy AI
Map Editor
Example of a Scene Made in the Scene Manager - Phrases, Actors, Their Actions, Timings




About this Portfolio
Welcome to my portfolio website! I'm Andrei Bazzaev, a game developer and graphics programmer. Check out my projects and other parts of my portfolio to see my skills and experience.
I'm currently seeking an internship, so feel free to contact me with any opportunities. Thank you for visiting!
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